They are also often stronger than when you would encounter them on their native worlds. Heartless and other enemies will also never drop orbs, nor items, although you will often earn a reward at the very end.
#WALKTHROUGH HERO OF THE KINGDOM 3 SERIES#
HP and MP carry over, and you cannot access the pause menu while the tournament is on-going, making it more of a series of endurance rounds. Tournaments involve Sora and company fighting fixed groups of Heartless that you might not otherwise encounter normally. You can enter, but if you have not done Wonderland first it is recommended to do so. Exit the lobby, and then return to Phil after receiving an Entry Pass from Hades, allowing entry into the Preliminary Tournament. You can try Phil's Training again, although there are no more benefits, and it becomes inaccessible later on. If you complete both on time Phil will teach you Thunder, a powerful area of effect spell that targets random enemies within the target's area, making it more effective against larger groups. The last two barrels are similar to the previous challenge, but Fire can again be used to destroy the latter. Then climb the platforms to destroy the rest. Circle around to destroy the stack of four on the left of your initial starting position. Head right around the main square first, hitting the lone barrel to destroy the stack of two ahead, then repeat this with the two barrels behind the main area. The second challenge has 25 barrels, on a 60 second time limit, with a larger arena requiring more advanced planning. If you miss and are short on time, use Fire to destroy it instead. The last two barrels here will require proper positioning, as you have to attack one and use the combo finisher to make it fly into the other barrel. Just move forwards, using combos to destroy each stack. The first challenge simply has you hit a few stacks of barrels, 20 total, in 30 seconds. You should also unequip any unhelpful abilities, such as specific finishers like Stun Impact If need be you can always resort to casting Fire on lone barrels.
When hitting barrels with a finisher you will also launch them forward, destroying any others on impact. It's important to direct your attacks in such a way that the combo finisher hits as many barrels at once, to destroy them as fast as possible. The focus lies more on utilizing positioning and proper attack direction, and thinking ahead on what is most efficient. This is a series of time-based minigames, the objective being to destroy all barrels within a specific time limit. Talk again after the cutscene to begin Phil's Training. Push the block as instructed, then talk to him again. Look around and activate the two blue Trinity Marks, open the one treasure chest, then enter the lobby and talk to Phil. There is no combat here for now, thus making it possible to do the first few objectives here prior to heading to Wonderland (which has a lower battle level). See also: Item locations, or Puppy locations